General Information
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General Information
A professional, player driven ahistorical tier
Year : 1243
One week is three years in our tier.
Manager : Scout
Manager : Vasiil
Manager : Rydel
●▬▬▬▬▬▬▬▬▬|~General Rules~|▬▬▬▬▬▬▬▬▬●
1) No spamming
2) Respect other countries and their leaders, no devolving discussions in shouting sessions
3) You must RP! (Anyone who just does research etc. will be warned first then removed to free up the slot for a better player)
4) Listen to the Managers.
5) If you are engaged in an RP-related steam chat, you must RP.
6) Understand that we practise realism here but we do not adhere strictly to historical events. Players can change the course of history entirely, otherwise NPC nations with no players will progress as normal accords of history unless a player affects them as well.
●▬▬▬▬▬▬▬▬▬|~Requirements for Nations~|▬▬▬▬▬▬▬▬▬●
1) MUST be active
2) Must be realistic in decisions (Don't be incompetent on purpouse)
3) Must roleplay maturely and cannot make un-natural assumptions(Metagaming).
4) You cannot create diplomatic agreements or actions with player nations not in the TBT
●▬▬▬▬▬▬▬▬▬|~Current Player Nations~|▬▬▬▬▬▬▬▬▬●
Ayyubid Sultanate - Scout
Irish Clans - Sly
Kingdom of France - Silly
Kingdom of Sicily - Sargo
Kingdom of England - Aussie
Empire of Nicaea - Vasiil
Republic of Venice - Meachum
Kingdom of Scotland - Pepper
Kingdom of Poland - The Man in Black
Duchy of Novgorod - Two-Tonne Nut
Escalation Rules
It takes three days of a siege to increase Escalation. That means it will take six days out of game to reach Escalation Tier 2.
IMPORTANT LINKS
Development Sheet
Map
Year : 1243
One week is three years in our tier.
Manager : Scout
Manager : Vasiil
Manager : Rydel
●▬▬▬▬▬▬▬▬▬|~General Rules~|▬▬▬▬▬▬▬▬▬●
1) No spamming
2) Respect other countries and their leaders, no devolving discussions in shouting sessions
3) You must RP! (Anyone who just does research etc. will be warned first then removed to free up the slot for a better player)
4) Listen to the Managers.
5) If you are engaged in an RP-related steam chat, you must RP.
6) Understand that we practise realism here but we do not adhere strictly to historical events. Players can change the course of history entirely, otherwise NPC nations with no players will progress as normal accords of history unless a player affects them as well.
●▬▬▬▬▬▬▬▬▬|~Requirements for Nations~|▬▬▬▬▬▬▬▬▬●
1) MUST be active
2) Must be realistic in decisions (Don't be incompetent on purpouse)
3) Must roleplay maturely and cannot make un-natural assumptions(Metagaming).
4) You cannot create diplomatic agreements or actions with player nations not in the TBT
●▬▬▬▬▬▬▬▬▬|~Current Player Nations~|▬▬▬▬▬▬▬▬▬●
Ayyubid Sultanate - Scout
Irish Clans - Sly
Kingdom of France - Silly
Kingdom of Sicily - Sargo
Kingdom of England - Aussie
Empire of Nicaea - Vasiil
Republic of Venice - Meachum
Kingdom of Scotland - Pepper
Kingdom of Poland - The Man in Black
Duchy of Novgorod - Two-Tonne Nut
Escalation Rules
It takes three days of a siege to increase Escalation. That means it will take six days out of game to reach Escalation Tier 2.
IMPORTANT LINKS
Development Sheet
Map
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